This will then allow you to solve an alien-language soduku. First, you’re going to have to find two more glyphs to fill in the information. This monolith’s console is a lot more complicated. Fast travel back to the forward station, and keep trying out weapons until you get something that works.
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Head back to the container, and use the keypad on the right side to find your Nomad. It’ll save you a lot of frustration and confusion. Or you can just turn around and walk away.
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You can fast travel to forward stations and some other locations (like the Tempest and, later, outposts). What to do when you ignore our advice and end up in over your head We’re just saying that, on your first trip someplace new, don’t prioritize the side missions over the main one. We’re not saying to avoid all side mission tasks at all costs. If you literally have to turn around and head the opposite direction, maybe don’t. Side missions make the most sense when they overlap with your main goal. If the game asks you to “find two more glyphs” and you have no idea what a glyph is, maybe head back to the main mission and let the game teach you. Sometimes these are just a large number of enemies, and sometimes they’re an eight-foot tall monster literally named a “fiend.” Don’t power through (like we did) assuming things will make sense eventually. Look for hints that you’re going the wrong way and - this is important - heed those warnings.
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Because (and this is the moral of our story so we’re going to make it bold) the main mission teaches you things that the side missions assume you already know. If you promptly abandon the main mission (like we did) things are going to get confusing fast. We’re going to reiterate here something we’ve written about a couple times now - especially this early in the game, you have to learn to ignore distractions.